Collection of my work from Last of Us Part: I Wild section. Taking the space to ship after Brian's pass. Work consisted of texturing, creating shaders, blending work, uv'ing, some modeling, and set dressing. Being that games are a large team effort a lot of textures and assets are shared throughout the game made by various artists.
Environment Artist - Sarah Swenson
Environment Texture Artist - Katelyn Johnson
Support Enviro. Texture - Tiffany Nguyen
Support Enviro. Vehicles -Matthew Johns
Graphic Design - Hailey Del Rio
Lighting - Antoine Deschamps, Brandon McDonald
Lighting Cinematic - Hayley Jones
Foreground Enviro- Christophe Desse
Foreground IGC/Props/Weapons + - Michel Hatfield
Design - Ellie Helbling, Daniel Harrison, Steve Caywood, Taylor Southerland
QA - Jeremiah Fajardo
FX - MJ Whiting
Animation - Alison Myers, Chad Swanson, Jose Sanez, Moe Ftouni, Shendy Wu, Sofia Azpe
Animation Cinematic - Haley Jones
Production - Lydia Yi, Zach Gonzalez, Logan Willis
Massive shoutout to the original artists from The Last of Us (2013 & Remaster) who developed the look bringing this amazing space to life.
OG Enviro. Artist - Reuben Shah
Og Enviro. Texture Artist - Brian Beppu
As with all of the levels, this work would not be possible without the contributions of our entire team at Naughty Dog!