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God of War Ragnarök - Prologue

Collection of my work from God of War Ragnarök. Grateful to have been tasked and responsible for areas in the game's opening, along with some kit assets. Working on composition, layout, world-building, sculpting, asset creation, set dressing, and cinematics. Kyle Bromley was the point artist for the entire winter section and was responsible for the majority of asset creation, materials, and overall workflows for the winter environments. The opening Freya Chase went through several iterations, working closely with design to build the chase together. After departure, Freya Chase was handed off to Ivanna Liittschwager, taking the area to ship. This work would not be possible without the contributions of every department involved. I’d like to shout out to everyone who had a hand in this opening and the entire production of this title.

Animation: Suyoung Jang
Gameplay Animation: Euna Park
Dynamics Artist: Ruben Morales
Design: Luis Sanchez
Collision Designer: Ketul Majmudar

https://www.artstation.com/kbrom3d
https://www.artstation.com/iliittschwager
https://www.artstation.com/mariuszw
https://www.artstation.com/dmckim
https://www.artstation.com/pombero