Collection of my work from Last of Us Part: II Flooded City section. Work consisted of texturing, creating shaders, blend work, uv'ing, set dressing and additional modeling work. First essential passes were done by Tiffany Chu and Sam Bean. I took the level to final with additional modeling both from Sam and Josh. Being that games are a large team effort a lot of textures and assets are shared throughout the game made by various artists. Additional thanks to Kaleb Doulding for getting all the wind tech integrated into the storm and Mauricio Sotolongo for the awesome wide work!
Environment Artist: Sam Bean & Josh Corbin
Texture Artist: Katelyn Johnson
Wide Environment Artist: Mauricio Sotolongo
Environment Tech: Kaleb Doulding
Lighting Artist: Scott Greenway & Mark Shoaf
Design: Arnaldo Licea
Foreground: Doug Schieber
VFX: Taylor DuVal & Elaine Kubik
Additional Texture: Tiffany Chu