Collection of my work from Last of Us Part: II. Work consisted of texturing, creating shaders, blend work, uv'ing and some additional set dressing/modeling work. Sam and I took this level from alpha to beta while Tiffany was the main texture artist taking it from beta to final from texturing to modeling assisted by Josh Corbin and myself. I assisted mostly with arcade machines and set dressing for final polish. Being that games are a large team effort a lot of textures and assets are shared throughout the game made by various artists. Additional call out to the foreground team for getting the arcade rigs working great!
Texture Artist: Tiffany Chu & Katelyn Johnson
Environment Artist: Sam Bean & Josh Corbin
Lighting Artist: Scott Greenway
Concept Artist: Robby Johnson
Design: Arnaldo Licea
Foreground: Nelian Naicker
VFX: Taylor DuVal & Elaine Kubik