Collection of my work from Last of Us Part: II Santa Barbra section. Work consisted of texturing, creating some materials, creating shaders, blend work, uv'ing and large portions of set dressing with additional modeling work. Created various versions of Spanish tiles in Substance Designer. While both Sam and I took this level to block-out to beta I continued on taking it to final working both on textures and additional modeling. Tiffany Chu assisted in a polish phase in the end with texture along with multiple environment artist helped listed below. Being that games are a large team effort a lot of textures and assets are shared throughout the game made by various artists.
Environment Artist: Sam Bean
Texture Artist: Katelyn Johnson
Lighting Artist: Boon Cotter
Design: Emilia Schatz
Additional Texture: Tiffany Chu
Additional Environment Artist: Josh Corbin, Sharon Bednarek & Mark Sheppard