Collection of my work from Last of Us Part: II. Work consisted of texturing, creating shaders, blend work, uv'ing, set dressing and addtional modeling work. While both Sam and I took this level from block-out to beta I continued on taking it to final working both on textures and some portions of modeling with assisted help by multiple artist listed below. Being that games are a large team effort a lot of textures and assets are shared throughout the game made by various artists.
Environment Artist: Sam Bean
Texture Artist: Katelyn Johnson
Lighting Artist: Boon Cotter
Design: Emilia Schatz
Concept: Aaron Limonick
Additional Environment Artist: Josh Corbin, Sharon Bednarek & Mark Sheppard
Additional Texture: Tiffany Chu